It becomes a lot easier once you change the camera angle, though the default setting is up close and personal, on the rear bumper. Transitions from tarmac to dirt are felt immediately, while the carnage all around you is a very real, consistent danger to even the best drivers. Car handling is hard to master, but entirely predictable, especially when you start tweaking your set-up. Wreckfest is not an easy game, even on the easiest modes, but it’s easy to get competent quickly. Underneath it all, there’s a real racing game here It’s a nice hark-back to what made the 2006 racer so easy to play finer elements didn’t get in the way of the core gameplay. Bugbear EntertainmentĪlongside this, upgrades are offered in an almost identical way to FlatOut 2, split into armor, performance and looks. There are only four sliders for tuning your car - perfect for those craving a simpler racing. That’s still 625 possible combinations per car, which is more than enough for casual gamers. It’s a relief, then, that Wreckfest allows you to customize your car’s performance on just four metrics: suspension, gear ratio, differential and brake balance. I’m no Don Jaewon Song I can’t get my head around the finest details of car tuning offered by FH4, Gran Turismo or Forza Motorsport. It’s generally subtle, but sometimes, it’s utterly stunning.Ī customization station for the tuning noob
Given it operates a comprehensive 24-car damage model, it’s amazing how well it performs in close-combat racing and vehicular combat, combining bright colors, high framerates and delightful lighting. While Wreckfest doesn’t hit the heady heights that Playground Games has in recent years, it still looks damn fine. al have transformed the genre into art, almost pinning as much emphasis on the photography mode as the gaming experience itself. I feel for racing game developers Forza Horizon 4 et.
It’s not a work of art, but it still looks amazing Not a great first impression, given how much of a literal wreckfest that game turned out to be, and something Bugbear will hopefully remedy with future patches. bowls), where elements are presumably pre-loaded.Īfter the initial halt, Wreckfest’s loading generally flies through the remaining 90%+, but the last time I experienced a racing game taking this long to boot up overall, it was Carmageddon: Max Damage. It didn’t improve much in subsequent races, aside from those with repeated courses (e.g. When waiting for the first race to start, the loading bar was stuck between 1% and 4% for around 45 seconds, and on my Xbox One X. Luckily–in the hours I’ve played already, at least–the bugs seem to be restricted to the menus and overlays, but don’t affect the races themselves, so embrace them for now they’re eminently fixable.