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Godot python
Godot python





godot python
  1. Godot python how to#
  2. Godot python install#
  3. Godot python full#
  4. Godot python android#

The project started out using Java, and I got tired of how many lines it took to write something that I knew could be one line in Python. This means I have to do a lot of computation, at least initially, to generate the lattice. I'm toying with doing a voxel game on an aperiodic lattice (3D Penrose tiling). I'm familiar with Python but in a less professional way comfortable with doing things on the command line, not as comfortable with creating virtual environments (I've dealt with it occasionally). Nop, I have absolutely no idea who's using the projectĭefinitely love the approach of only committing a requirements and config file though.

Godot python android#

Side note here: I'm doing Android development on my daily job and seeing Android studio which is basically IDE+emulator+cross compilation toolchain+debugger+packager+dependency management+bitcoin miner (judging by how much ram/cpu this monster eats ) I'm definitely convinced we don't want to take the path of a fully integrated development experience -)ĭo you get any sort of reporting / numbers on how many people use the project? I totally agree, Python ecosystem already work in a certain way so we should try to stay as close as possible to it. If we think most people use godot-python are using it for similar reasons, I think we wouldn't need a GUI or too much automation, though some is appreciated. Should we leave this to the command line or can we provide a GUI within Godot to allow user to do this in a user friendly way ?įor me, I use godot-python because I use python every day for work, so I'm very comfortable using the command line, creating virtual environments, etc.

Godot python how to#

However this ask the question on how to add/remove dependencies to the requirements.txt and update the virtualenvs accordingly. This seems like a good way to bootstrap your project on a new computer (hence the user wouldn't have to save pythonscript and the python dependencies as part of it game project, but only the requirements.txt and potentially a small config file specifying which version of pythonscript should be used)

Godot python install#

On top of that the installer could also be responsible for doing the python -m ensurepip and python -m pip install -target=python_deps_release -r $RELEASE_REQUIREMENTS_PATH & python -m pip install -target=python_dev_release -r $DEV_REQUIREMENTS_PATH gd files and is designed not to changes too often), then it would be responsible for downloading&installing the last version of pythonscript compatible with your OS and Godot version. I'm currently working on install manager for pythonscript: you would install this installer from the assetlib (it's only a couple of. pyproject.toml, setup.py, setup.cfg, setuptools, distutils, poetry and other buzzwords ^^).

Godot python full#

On top of that, it could be good to add support for requirements.txt (having DEV_REQUIREMENTS_PATH/RELEASE_REQUIREMENTS_PATH in godot python settings).Ī full setup.py support seems to much of a hassle from my point of view given how messy this format is (cf.

godot python

addons/pythonscript/window-64/python.exe -m pip install -target= is a complex command, it would be much better to have a script wrapping this (typically using the godot -script=my_script.gd command, though is this really simpler if user has to type godot -path my_project -script res://addons/pythonscripts/pip_for_dev install black ?).

godot python godot python

It would be better to automatically do this on install (or maybe ship directly pip, but given it's not something CPython is doing I guess it's not a good idea to do it ourselves)

  • pip is not provided with pythonscript, so the user has to do python -m ensurepip prior to any pip install.
  • \addons\pythonscript\windows-64\python.exe -m cython will complain the module is not installed)įrom there we could have two separate DEV_PYTHON_PATH and PROD_PYTHON_PATH options in the godot python settings. install the packages in the given folder, so we keep the addons/pythonscript folder unchanged (it site-packages folder still contains nothing and doing. \addons \pythonscript \windows-64 \python.exe -m pip install -target=python_deps_dev cython black \addons \pythonscript \windows-64 \python.exe -m pip install -target=python_deps_release numpy







    Godot python